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- > > Doom defects (there could not be a cooridor under a room, etc.) are removed !
- > > You can now fall in a trap and explore a hidden room for example.
- > > It looks very impressive, but the power you need to run it is at least a 100MHz
- > > Pentium.
- >
- > That's just plain sad. I have designed a 3D game environment which can handle
- > full 3D maps with complex walls (i.e. not just flat) and it can run on a Falcon
- > at 16Mhz.
-
- Ehhmmm.. and when are we going to see this baby? :-I
- I must say this sounds interesting and I believe Sebbe have heard about it and
- he says it sounds more than interesting ....
-
- > This super-MHZ nonsense is getting completely out of order... :I
-
- It sure is.
-
- //Magnus Kollberg
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